Notes for Sleight of Hand: Story 1

Sleight of Hand has been stuck in Vul, a dwarf galaxy, for 18 months due to a run of bad luck. They have been repossessing small vessels which bring in little profit, and as a result, they cannot afford the fuel to make the crossing to a larger galaxy. At the beginning of the story, the crew are restless and on the verge of mutiny when a big job comes in.

They have the opportunity to seize a large cargo vessel in the outer region of Vul. The cargo vessel is specifically designed for oceanic worlds, and the outer region has 12 oceanic worlds where it may be docked deep undersea. The trouble is the outer arm of the Vul dwarf galaxy is controlled by 12 Warlords who run the region like a criminal organization. Most lien holders of ships give up when they find out it is in that region of Vul, but the cargo ship lien holder wants his due.